Disclaimer: This information is provided as is. There may be errors in this information. You may use this information only if you agree that Minimalist / Coinop.org, its employees, and noted authors will never be held responsible for any damage, injury, death, mayhem, etc. caused by errors in the information. When working with high voltage, never work alone and always follow safety precautions.

Document Title: [Qbert (2).txt (text file)]

GOTTLIEB INFORMATION: Q*BERT PINOUTS
----------------------------------------------

                        CPU MA-378 (A1)
                 SOLDER    |    COMPONENT
              -------------+---------------
                        _______
                    +5V |A | 1| GND
                    +5V |B | 2| GND
                    +5V |C | 3| Coin Return GND
                        |D | 4| 
                 Coin 1 |E | 5| Coin Lockout
             Coin Meter |F | 6| Knocker
                        |H | 7| 
                        |J | 8| 
                        |K | 9| 
                        |L |10| 
           A6 P1-2 (SB) |M |11| 
                        |N |12| A6P1-4 (SB)
                        |P |13|  
         Select Test SW |R |14| GND
             Coin SW #2 |S |15| Step Test SW
             Coin SW #1 |T |16| 1P Start
                        |U |17| 2P Start
                        |V |18| Up-Left
                        |W |19| Down-Right
                        |X |20| Down-Left
               Up-Right |Y |21| 
            A6P1-8 (SB) |Z |22| A6P1-9 (SB)
           A6P1-11 (SB) |a |23| A6P1-12 (SB)
          Vertical Sync |b |24| RED
                        |c |25| BLUE
       Ground (monitor) |d |26| GREEN
        Horizontal Sync |e |27| +11.5V
                    +5V |f |28| GND
                    +5V |h |29| GND
                    +5V |j |30| GND
                        -------


                        SOUND CARD MA-216 (A6)
                        ____
                        | 1| +12V
                        | 2| A1P1-M (MLB)
                        | 3| -12V
                        | 4| A1P1-12 (MLB)
                        | 5| +5V
                        | 6| GND
                        | 7| Audio Output
                        | 8| A1P1-Z (MLB)
                        | 9| A1P1-22 (MLB)
                        |10| +30V
                        |11| A1P1-a (MLB)
                        |12| A1P1-23 (MLB)
                        ----


                        CONTROL PANEL
                        ____
                        | 1| 
                        | 2| Down-Right
                        | 3| Up Left
                        | 4| Up-Right
                        | 5| Down-Left
                        | 6| Player 1
                        | 7| Player 2
                        | 8| 
                        ----

--------------------------------------------------
Q*bert (Gottlieb, 1982)
-----------------------

MLB = Main Logic Board
SB = Sound Board
-- = No Connection

Main Logic Board (MA-378)
60-contact edge connector (A1P1)

A	+5 VDC			1	GND
B	+5 VDC			2	GND
C	+5 VDC			3	GND (COIN RETURN)
D	--			4	--
E	COIN 1 (OPTIONAL)	5	COIN LOCKOUT (OPTIONAL)
F	COIN METER		6	KNOCKER*
H	--			7	--
J	--			8	--
K	--			9	--
L	--			10	--
M	A6P1-2 (SB)		11	--
N	--			12	A6P1-4 (SB)
P	--			13	--
R	SELECT TEST SW**	14	GND
S	COIN SW #2		15	STEP TEST SW***
T	COIN SW #1		16	1P START
U	--			17	2P START
V	--			18	UP-LEFT
W	--			19	DOWN-RIGHT
X	--			20	DOWN-LEFT
Y	UP-RIGHT		21	--
Z	A6P1-8 (SB)		22	A6P1-9 (SB)
a	A6P1-11 (SB)		23	A6P1-12 (SB)
b	VERT. SYNC		24	RED
c	--			25	BLUE
d	VIDEO GND		26	GREEN
e	HORIZ. SYNC		27	+11.5 VDC
f	+5 VDC			28	GND
h	+5 VDC			29	GND
j	+5 VDC			30	GND

*connects to one end of the knocker solenoid, which is wired in parallel 
with a 1N4004 diode.  The other end of the solenoid connects to +30 VDC, 
which also provides power to the audio amp.
**closed = game; open = test.
***normally open.

Sound/Speech Assembly (MA-216)
24-contact edge connector (A6P1), only one side of board has contacts.

A	--				1	+12 VDC REG.
B	--				2	A1P1-M (MLB)
C	--				3	-12 VDC
D	--				4	A1P1-12 (MLB)
E	--				5	+5 VDC
F	--				6	GND
H	--				7	AUDIO OUTPUT
J	--				8	A1P1-Z (MLB)
K	--				9	A1P1-22 (MLB)
L	--				10	+30 VDC REG.
M	--				11	A1P1-a (MLB)
N	--				12	A1P1-23 (MLB)n.


Control Board Switch Adjustments

SWITCH 1 -- DEMONSTRATION MODE*
	ON		infinite lives
	OFF		normal play

SWITCH 2 -- ATTRACT PLAY
	ON		no sound
	OFF		sound

SWITCH 3 -- NORMAL/FREE
	ON		free play
	OFF		normal game

SWITCH 4 -- GAME MODE
	ON		cocktail
	OFF		upright

SWITCH 5 -- NOT USED

SWITCH 6 -- KICKER
	ON		kicker on
	OFF		kicker off

SWITCH 7 -- NOT USED

SWITCH 8 -- NOT USED

*In demonstration mode, the player will have infinite lives and can 
progress through the rounds by hitting either start button.

==========================================================================
Q-Bert Bootleg 1
----------------

    component side      solder side
    --------------      -----------
               GND   1  +5V
               GND   2  +5V
               GND   3  +5V
              +12V   4  +12V
        (-12V) -5V   5  -5V (-12V)
                     6
         AUDIO OUT   7
                     8  TEST MODE*
                     9  SELECT SW
          1P START  10  COIN 1
          2P START  11  COIN 2
        1P UP-LEFT  12  2P DOWN-LEFT
     1P DOWN-RIGHT  13  2P UP-RIGHT
      1P DOWN-LEFT  14  2P UP-LEFT
     2P DOWN-RIGHT  15  1P UP-RIGHT
         VIDEO RED  16  VIDEO SYNC
        VIDEO BLUE  17
       VIDEO GREEN  18
                    19
               GND  20  +5V
               GND  21  +5V
               GND  22  +5V	

* TEST MODE SWITCH - GAME MODE TO GND., TEST MODE TO OPEN



Level | Round | Disks | Charakters on screen                                    | Bonus |
------+-------+-------+---------------------------------------------------------+-------+
      |  1    |   2   | Red Balls, Coily,                                       | 1000  |
  1   |  2    |   2   | Red Balls, Coily,                                       | 1250  |
      |  3    |   2   | Coily, Green Balls, Ugg/Wrong Way, Slick/Sam            | 1500  |
      |  4    |   2   | Red Balls, Coily, Green Balls, Slick/Sam                | 1750  |
------+-------+-------+---------------------------------------------------------+-------+
      |  1    |   3   | Coily, Green Balls, Ugg/Wrong Way, Slick/Sam            | 2000  |
  2   |  2    |   3   | Coily, Green Balls, Ugg/Wrong Way, Slick/Sam            | 2250  |
      |  3    |   2   | Red Balls, Coily, Green Balls, Slick/Sam                | 2500  |
      |  4    |   2   | Red Balls, Coily, Green Balls, Ugg/Wrong Way, Slick/Sam | 2750  |
------+-------+-------+---------------------------------------------------------+-------+
      |  1    |   4   | Red Balls, Coily, Green Balls, Slick/Sam                | 3000  |
  3   |  2    |   4   | Coily, Green Balls, Ugg/Wrong Way, Slick/Sam            | 3250  |
      |  3    |   3   | Red Balls, Coily, Green Balls, Ugg/Wrong Way, Slick/Sam | 3500  |
      |  4    |   3   | Red Balls, Coily, Green Balls, Ugg/Wrong Way, Slick/Sam | 3750  |
------+-------+-------+---------------------------------------------------------+-------+
      |  1    |   6   | Red Balls, Coily, Green Balls, Slick/Sam                | 4000  |
  4   |  2    |   6   | Red Balls, Coily, Green Balls, Ugg/Wrong Way, Slick/Sam | 4250  |
      |  3    |   5   | Red Balls, Coily, Green Balls, Slick/Sam                | 4500  |
      |  4    |   4   | Red Balls, Coily, Green Balls, Ugg/Wrong Way, Slick/Sam | 4750  |
------+-------+-------+---------------------------------------------------------+-------+
      |  1    |   7   |                                                         | 4750  |
  5   |  2    |   6   |             In Level 5 all characters will              | 5000  |
      |  3    |   6   |                  appear in each round                   | 5000  |
      |  4    |   5   |                                                         | 5000  |
------+-------+-------+---------------------------------------------------------+-------+
  6   |  1    |   5   |                                                         | 5000  |
 Thru |  2    |   5   |           All characters will appear in each            | 5000  |
  9   |  3    |   5   |               round in level 6 thru 9                   | 5000  |
      |  4    |   5   |                                                         | 5000  |
------+-------+-------+---------------------------------------------------------+-------+

Dip sw.
-------

1)  ON...............Infinite Lives
    OFF..............Normal Play

2)  ON...............No Sound
    OFF..............Sound

3)  ON..............Free Play
    OFF.............Normal Game

4)  ON..............Table
    OFF.............Upright

5, 6, 7, 8 .........NOT USED


===========================================================================================
===========================================================================================

Q-Bert Bootleg 2
----------------

    component side      solder side
    --------------      -----------
               GND   1  GND
               GND   2  GND
               +5V   3  +5V
               +5V   4  +5V
              +12V   5  +12V
              -12V   6  -12V
              Coin   7  Coin
          1P.Start   8  2P.Start
       1P.Right-Up   9  
        1P.Left-Up  10  
     1P.Right-Down  11  
      1P.Left-Down  12  
 Select sw. (Test)  13  Test sw.
                    14  
                    15  
           Knocker  16  
        VIDEO BLUE  17  Red
       VIDEO GREEN  18  Sync
                    19  Speaker
                    20  
               GND  21  GND
               GND  22  GND	

* TEST MODE SWITCH - GAME MODE TO GND., TEST MODE TO OPEN

Dip sw. Pos C15
---------------
           1  2  3  4  5
---------------------------------------
Sound      +              ON
           -              OFF
Knocker       -           OFF
              +           ON
Mode             +        Table
                 -        Upright
Adwance             +     ON
Rounds              -     OFF
Mode                   +  Free Play
                       -  Normal



}